Commit Graph

17 Commits

Author SHA1 Message Date
2037197774 Camera mouse look and trees 2024-03-06 20:59:34 -05:00
ec869732ba Added automatic procedural level of detail to planets 2024-02-29 09:00:00 -05:00
c2399094c4 Back online. Major progress 2024-02-16 12:39:30 -05:00
73f6f4e138 Started planet generation tutorial 2024-02-08 00:32:23 -05:00
9d34381b11 Successfully tested planar worldgen, starting spherical worldgen 2024-02-07 17:37:19 -05:00
b1485028f9 Blank terrain plane mesh generated 2024-02-07 12:11:07 -05:00
7feb1f6fa1 Switched to godot; started working on manual 2024-02-07 10:50:53 -05:00
18c39130db Continued to simplify main function and build up game engine api 2024-01-20 09:48:15 -05:00
922a02aa1c Started simplifying main.c by modularizing different subsystems 2024-01-13 22:52:39 -05:00
46bde19035 World mesh loads; working on diffuse shader 2023-12-19 12:11:04 -05:00
53c6256e9c Icosohedron scaling from worldgen 2023-12-13 21:43:12 -05:00
8c507756c3 Generation functions use struct pointers now :) 2023-12-13 13:24:57 -05:00
5c579bed90 Seg faults with planet generation, probaly struct pointer fix 2023-12-13 10:50:20 -05:00
fc47e35256 Started error codes, working on bitmap loader 2023-12-03 13:03:07 -05:00
6249576d88 Added icosahedron 2023-12-01 18:00:13 -05:00
9a710c4687 Started adding vertices for icosohedron 2023-11-30 00:49:39 -05:00
ef44b24798 Cube rendering in c! 2023-11-29 14:01:37 -05:00