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2037197774
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Camera mouse look and trees
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2024-03-06 20:59:34 -05:00 |
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ec869732ba
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Added automatic procedural level of detail to planets
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2024-02-29 09:00:00 -05:00 |
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c2399094c4
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Back online. Major progress
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2024-02-16 12:39:30 -05:00 |
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73f6f4e138
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Started planet generation tutorial
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2024-02-08 00:32:23 -05:00 |
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9d34381b11
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Successfully tested planar worldgen, starting spherical worldgen
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2024-02-07 17:37:19 -05:00 |
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b1485028f9
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Blank terrain plane mesh generated
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2024-02-07 12:11:07 -05:00 |
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7feb1f6fa1
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Switched to godot; started working on manual
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2024-02-07 10:50:53 -05:00 |
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18c39130db
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Continued to simplify main function and build up game engine api
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2024-01-20 09:48:15 -05:00 |
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922a02aa1c
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Started simplifying main.c by modularizing different subsystems
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2024-01-13 22:52:39 -05:00 |
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46bde19035
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World mesh loads; working on diffuse shader
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2023-12-19 12:11:04 -05:00 |
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53c6256e9c
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Icosohedron scaling from worldgen
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2023-12-13 21:43:12 -05:00 |
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8c507756c3
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Generation functions use struct pointers now :)
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2023-12-13 13:24:57 -05:00 |
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5c579bed90
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Seg faults with planet generation, probaly struct pointer fix
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2023-12-13 10:50:20 -05:00 |
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fc47e35256
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Started error codes, working on bitmap loader
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2023-12-03 13:03:07 -05:00 |
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6249576d88
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Added icosahedron
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2023-12-01 18:00:13 -05:00 |
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9a710c4687
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Started adding vertices for icosohedron
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2023-11-30 00:49:39 -05:00 |
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ef44b24798
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Cube rendering in c!
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2023-11-29 14:01:37 -05:00 |
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