Commit Graph

  • 2037197774 Camera mouse look and trees master Adog64 2024-03-06 20:59:34 -0500
  • ec869732ba Added automatic procedural level of detail to planets Adog64 2024-02-29 09:00:00 -0500
  • c2399094c4 Back online. Major progress Adog64 2024-02-16 12:39:30 -0500
  • 73f6f4e138 Started planet generation tutorial Adog64 2024-02-08 00:32:23 -0500
  • 9d34381b11 Successfully tested planar worldgen, starting spherical worldgen Adog64 2024-02-07 17:37:19 -0500
  • b1485028f9 Blank terrain plane mesh generated Adog64 2024-02-07 12:11:07 -0500
  • 7feb1f6fa1 Switched to godot; started working on manual Adog64 2024-02-07 10:50:53 -0500
  • 18c39130db Continued to simplify main function and build up game engine api Adog64 2024-01-20 09:48:15 -0500
  • 922a02aa1c Started simplifying main.c by modularizing different subsystems Adog64 2024-01-13 22:52:39 -0500
  • 46bde19035 World mesh loads; working on diffuse shader Adog64 2023-12-19 12:11:04 -0500
  • 53c6256e9c Icosohedron scaling from worldgen Adog64 2023-12-13 21:43:12 -0500
  • 8c507756c3 Generation functions use struct pointers now :) Adog64 2023-12-13 13:24:57 -0500
  • 5c579bed90 Seg faults with planet generation, probaly struct pointer fix Adog64 2023-12-13 10:50:20 -0500
  • fc47e35256 Started error codes, working on bitmap loader Adog64 2023-12-03 13:03:07 -0500
  • 6249576d88 Added icosahedron Adog64 2023-12-01 18:00:13 -0500
  • 9a710c4687 Started adding vertices for icosohedron Adog64 2023-11-30 00:49:39 -0500
  • ef44b24798 Cube rendering in c! Adog64 2023-11-29 14:01:37 -0500