Started planet generation tutorial

This commit is contained in:
Adog64 2024-02-08 00:32:23 -05:00
parent 9d34381b11
commit 73f6f4e138
164 changed files with 81 additions and 2772 deletions

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extends Node3D
func _ready():
pass # Replace with function body.
func _process(delta):
pass

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[gd_scene load_steps=3 format=3 uid="uid://clkrjexk1mje0"]
[ext_resource type="Script" path="res://PlanetGeneration.gd" id="1_0ns5c"]
[ext_resource type="Script" path="res://PlanetMeshFace.gd" id="2_gjljs"]
[node name="Planet" type="Node3D"]
script = ExtResource("1_0ns5c")
[node name="Up" type="MeshInstance3D" parent="."]
script = ExtResource("2_gjljs")
normal = Vector3(0, 1, 0)
[node name="Down" type="MeshInstance3D" parent="."]
script = ExtResource("2_gjljs")
normal = Vector3(0, -1, 0)
[node name="Left" type="MeshInstance3D" parent="."]
script = ExtResource("2_gjljs")
normal = Vector3(-1, 0, 0)
[node name="Right" type="MeshInstance3D" parent="."]
script = ExtResource("2_gjljs")
normal = Vector3(1, 0, 0)
[node name="Front" type="MeshInstance3D" parent="."]
script = ExtResource("2_gjljs")
normal = Vector3(0, 0, 1)
[node name="Back" type="MeshInstance3D" parent="."]
script = ExtResource("2_gjljs")
normal = Vector3(0, 0, -1)

42
godot/PlanetMeshFace.gd Normal file
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extends MeshInstance3D
@export var normal : Vector3
func regenerate_mesh():
var arrays := []
arrays.resize(Mesh.ARRAY_MAX)
var vertex_array := PackedVector3Array()
var uv_array := PackedVector2Array()
var normal_array := PackedVector3Array()
var index_array := PackedInt32Array()
var resolution := 5
var num_vertices : int = resolution * resolution
var num_indices : int = (resolution-1) * (resolution-1) * 6
vertex_array.resize(num_vertices)
normal_array.resize(num_vertices)
uv_array.resize(num_vertices)
index_array.resize(num_indices)
var tri_index : int = 0
var a_axis := Vector3(normal.y, normal.z, normal.z)
var b_axis : Vector3 = normal.cross(a_axis)
for y in range(resolution):
for x in range(resolution):
var i : int = x + y*resolution
var percent := Vector2(x,y) / (resolution-1)
var point_on_cube : Vector3 = normal + (percent.x - 0.5)*2.0*a_axis + (percent.y - 0.5)*2.0*b_axis
vertex_array[i] = point_on_cube
if x != resolution-1 and y != resolution-1:
index_array[tri_index + 2] = i
index_array[tri_index + 1] = i+resolution+1
index_array[tri_index] = i+resolution
index_array[tri_index + 5] = i
index_array[tri_index + 4] = i+1
index_array[tri_index + 3] = i+resolution+1
tri_index += 6

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class_name PlayerCamera extends Camera3D
var theta : float = 0.0
# Called when the node enters the scene tree for the first time.
func _ready():
var starting_position = Vector3(0,0,10)
set_position(starting_position)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var offset = Vector3(0,0,-0.01)
translate(offset)

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bvyxpk6nlcaol"]
[resource]
albedo_color = Color(0.45098, 1, 0.25098, 1)

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class_name TerrainGeneration
extends Node
var mesh : MeshInstance3D
var planet_radius : float = 1
@export var noise : FastNoiseLite
# Called when the node enters the scene tree for the first time.
func _ready():
generate()
func generate():
var sphere_mesh = SphereMesh.new()
sphere_mesh.material = preload("res://ProceduralGeneration/Materials/terrain.tres")
var surface = SurfaceTool.new()
var data = MeshDataTool.new()
surface.create_from(sphere_mesh, 0)
var plane_array = surface.commit()
data.create_from_surface(plane_array, 0)
for i in range(data.get_vertex_count()):
var vert = data.get_vertex(i)
data.set_vertex(i, vert)
plane_array.clear_surfaces()
data.commit_to_surface(plane_array)
surface.begin(Mesh.PRIMITIVE_TRIANGLES)
surface.create_from(plane_array, 0)
surface.generate_normals()
mesh = MeshInstance3D.new()
mesh.mesh = surface.commit()
mesh.create_trimesh_collision()
mesh.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
mesh.add_to_group("NavSource")
add_child(mesh)

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@ -1,23 +0,0 @@
Prototype Textures 1.0
Created/distributed by Kenney (www.kenney.nl)
Creation date: 08-04-2020
------------------------------
License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/
This content is free to use in personal, educational and commercial projects.
Support us by crediting Kenney or www.kenney.nl (this is not mandatory)
------------------------------
Donate: http://support.kenney.nl
Request: http://request.kenney.nl
Patreon: http://patreon.com/kenney/
Follow on Twitter for updates:
http://twitter.com/KenneyNL

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