Camera mouse look and trees
This commit is contained in:
parent
ec869732ba
commit
2037197774
200019
godot/Astronaut.obj
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200019
godot/Astronaut.obj
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22
godot/Astronaut.obj.import
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godot/Astronaut.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://08c26tip7nme"
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path="res://.godot/imported/Astronaut.obj-92115e44a180c145ee00d7f0745dfbae.mesh"
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[deps]
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files=["res://.godot/imported/Astronaut.obj-92115e44a180c145ee00d7f0745dfbae.mesh"]
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source_file="res://Astronaut.obj"
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dest_files=["res://.godot/imported/Astronaut.obj-92115e44a180c145ee00d7f0745dfbae.mesh", "res://.godot/imported/Astronaut.obj-92115e44a180c145ee00d7f0745dfbae.mesh"]
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[params]
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generate_tangents=true
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
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force_disable_mesh_compression=false
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7
godot/EvergreenTree.tscn
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7
godot/EvergreenTree.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bckgedkkuiuwa"]
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[ext_resource type="ArrayMesh" uid="uid://wqu5ixp1cj0x" path="res://tree.obj" id="1_1we85"]
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[node name="EvergreenTree" type="MeshInstance3D"]
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lod_bias = 0.001
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mesh = ExtResource("1_1we85")
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@ -5,15 +5,15 @@
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[ext_resource type="Texture2D" uid="uid://0evqagsrs13i" path="res://Earth-LikeGradient.tres" id="2_7sfjj"]
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[ext_resource type="Texture2D" uid="uid://0evqagsrs13i" path="res://Earth-LikeGradient.tres" id="2_7sfjj"]
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[ext_resource type="Script" path="res://Scripts/PlanetGeneration/PlanetMeshFace.gd" id="2_gjljs"]
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[ext_resource type="Script" path="res://Scripts/PlanetGeneration/PlanetMeshFace.gd" id="2_gjljs"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_jxd44"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_jb0os"]
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noise_type = 0
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noise_type = 0
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frequency = 1.0
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frequency = 1.0
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fractal_octaves = 10
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fractal_octaves = 10
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[sub_resource type="Resource" id="Resource_fsixp"]
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[sub_resource type="Resource" id="Resource_im6ku"]
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script = ExtResource("2_5f7j5")
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script = ExtResource("2_5f7j5")
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radius = 50.0
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radius = 2000.0
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noise_map = SubResource("FastNoiseLite_jxd44")
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noise_map = SubResource("FastNoiseLite_jb0os")
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amplitude = 0.1
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amplitude = 0.1
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planet_color = ExtResource("2_7sfjj")
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planet_color = ExtResource("2_7sfjj")
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flatness = 6.0
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flatness = 6.0
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@ -27,7 +27,7 @@ refraction_texture_channel = 2
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[node name="Planet" type="Node3D"]
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[node name="Planet" type="Node3D"]
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script = ExtResource("1_0ns5c")
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script = ExtResource("1_0ns5c")
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planet_data = SubResource("Resource_fsixp")
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planet_data = SubResource("Resource_im6ku")
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[node name="Up" type="Node3D" parent="."]
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[node name="Up" type="Node3D" parent="."]
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script = ExtResource("2_gjljs")
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script = ExtResource("2_gjljs")
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@ -55,6 +55,6 @@ normal = Vector3(0, 0, -1)
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[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
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[node name="CSGSphere3D" type="CSGSphere3D" parent="."]
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material_override = SubResource("StandardMaterial3D_bs67n")
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material_override = SubResource("StandardMaterial3D_bs67n")
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radius = 50.0
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radius = 2000.0
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radial_segments = 100
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radial_segments = 100
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rings = 100
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rings = 100
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17
godot/Player.tscn
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17
godot/Player.tscn
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@ -0,0 +1,17 @@
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[gd_scene load_steps=3 format=3 uid="uid://dmyni0e38gals"]
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[ext_resource type="Script" path="res://Scripts/Player/Camera3D.gd" id="2_yhea5"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_o57nv"]
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[node name="Player" type="CharacterBody3D"]
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script = ExtResource("2_yhea5")
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[node name="Pivot" type="Node3D" parent="."]
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[node name="Camera3D" type="Camera3D" parent="Pivot"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4989, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_o57nv")
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@ -4,7 +4,7 @@ extends Resource
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class_name PlanetData
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class_name PlanetData
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@export var radius : float = 50:
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@export var radius : float = 2000:
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get:
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get:
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return radius
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return radius
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set(value):
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set(value):
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@ -27,7 +27,7 @@ var material = load("res://PlanetColoring.tres")
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var center_of_mass : Vector3
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var center_of_mass : Vector3
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const THRESHOLDS = [512*512, 128*128, 64*64, 32*32]
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const THRESHOLDS = [INF, 4096*4096, 2048*2048, 1024*1024, 512*512, 256*256, 128*128]
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const RESOLUTION = 17
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const RESOLUTION = 17
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func split(planet_data : PlanetData):
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func split(planet_data : PlanetData):
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@ -80,7 +80,7 @@ func update_from_camera_pos(planet_data : PlanetData, camera : Camera3D = null):
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if (self.level < (THRESHOLDS.size() - 1) and dist < THRESHOLDS[self.level] and self.is_leaf):
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if (self.level < (THRESHOLDS.size() - 1) and dist < THRESHOLDS[self.level] and self.is_leaf):
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split(planet_data)
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split(planet_data)
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elif (dist > THRESHOLDS[self.level] + 4 and not self.is_leaf):
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elif (dist > THRESHOLDS[self.level] + THRESHOLDS[self.level]/2 and not self.is_leaf):
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join()
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join()
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regenerate_mesh(planet_data)
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regenerate_mesh(planet_data)
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@ -110,6 +110,7 @@ func regenerate_mesh(planet_data):
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var b_axis : Vector3 = normal.cross(a_axis)
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var b_axis : Vector3 = normal.cross(a_axis)
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for y in range(RESOLUTION):
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for y in range(RESOLUTION):
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for x in range(RESOLUTION):
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for x in range(RESOLUTION):
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var i : int = x + y*RESOLUTION
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var i : int = x + y*RESOLUTION
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# Relative position of the current point inside the tile
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# Relative position of the current point inside the tile
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@ -131,6 +132,15 @@ func regenerate_mesh(planet_data):
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if (percent.x == 0.5 and percent.y == 0.5):
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if (percent.x == 0.5 and percent.y == 0.5):
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center_of_mass = point_on_planet
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center_of_mass = point_on_planet
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# Generate surface objects
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if (level == THRESHOLDS.size()-1 and elevation > planet_data.radius and randf() > 0.98 and elevation < planet_data.radius*1.02):
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# Create a new instance of a tree
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var test_tree = load("res://EvergreenTree.tscn").instantiate()
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var tree_axis_a = Vector3(point_on_sphere.y, point_on_sphere.z, point_on_sphere.x).normalized()
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var tree_axis_b = point_on_sphere.cross(tree_axis_a).normalized()
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test_tree.transform = Transform3D(tree_axis_b/2, point_on_sphere/2, tree_axis_a/2, point_on_planet)
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call_deferred("add_child", test_tree)
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vertex_array[i] = point_on_planet
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vertex_array[i] = point_on_planet
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if x != RESOLUTION-1 and y != RESOLUTION-1:
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if x != RESOLUTION-1 and y != RESOLUTION-1:
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index_array[tri_index + 2] = i
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index_array[tri_index + 2] = i
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@ -175,6 +185,14 @@ func _update_mesh(arrays : Array, planet_data):
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return
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return
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mesh_instance.mesh = _mesh
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mesh_instance.mesh = _mesh
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if (level == THRESHOLDS.size()-1):
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mesh_instance.create_trimesh_collision()
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# DEBUG SHADING
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#mesh_instance.material_override = StandardMaterial3D.new()
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#mesh_instance.material_override.albedo_color = Color.from_hsv(float(level)/(THRESHOLDS.size()-1), 1, 1)
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mesh_instance.material_override = material
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mesh_instance.material_override = material
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mesh_instance.material_override.set_shader_parameter("min_elevation", planet_data.min_elevation - 0.2)
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mesh_instance.material_override.set_shader_parameter("min_elevation", planet_data.min_elevation - 0.2)
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mesh_instance.material_override.set_shader_parameter("max_elevation", planet_data.max_elevation)
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mesh_instance.material_override.set_shader_parameter("max_elevation", planet_data.max_elevation)
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@ -1,14 +1,14 @@
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extends Camera3D
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extends CharacterBody3D
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@export var velocity: Vector3
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@export var acceleration: Vector3
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@export var acceleration: Vector3
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var g : float = 0.01
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@export var mouse_sensitivity : float = 0.01
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var g : float = 0.006
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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global_position = Vector3(0,0,-150)
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global_position = Vector3(0,0,-4000)
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acceleration = -global_position.normalized()
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acceleration = -global_position.normalized()
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velocity = Vector3(0.5, 0.5, 0)
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velocity = Vector3(1.3, 1.8, 0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -17,4 +17,11 @@ func _process(delta):
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velocity += acceleration
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velocity += acceleration
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global_translate(velocity)
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global_translate(velocity)
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Global.camera_position = global_position
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Global.camera_position = global_position
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look_at(Vector3(0,0,0))
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print(get_slide_collision_count())
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func _unhandled_input(event):
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if event is InputEventMouseMotion:
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rotate_y(-event.relative.x * mouse_sensitivity)
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$Pivot.rotate_x(-event.relative.y * mouse_sensitivity)
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$Pivot.rotation.x = clamp($Pivot.rotation.x, -1.2, 1.2)
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BIN
godot/Tree 02/.mayaSwatches/DB2X2_L01.png.swatch
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godot/Tree 02/.mayaSwatches/DB2X2_L01.png.swatch
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godot/Tree 02/.mayaSwatches/DB2X2_L02.png.swatch
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godot/Tree 02/.mayaSwatches/DB2X2_L02.png.swatch
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godot/Tree 02/.mayaSwatches/DB2X2_L02_NRM.png.swatch
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godot/Tree 02/.mayaSwatches/DB2X2_L02_NRM.png.swatch
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godot/Tree 02/.mayaSwatches/Tree_01.ma.swatches
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godot/Tree 02/.mayaSwatches/Tree_01.ma.swatches
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godot/Tree 02/.mayaSwatches/bark_0004.jpg.swatch
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godot/Tree 02/.mayaSwatches/bark_0004.jpg.swatch
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godot/Tree 02/DB2X2_L01.png
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godot/Tree 02/DB2X2_L01.png
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godot/Tree 02/DB2X2_L01.png.import
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godot/Tree 02/DB2X2_L01.png.import
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[remap]
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||||||
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||||||
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importer="texture"
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||||||
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type="CompressedTexture2D"
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uid="uid://misxmfcnbplt"
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path.s3tc="res://.godot/imported/DB2X2_L01.png-5f3496ae39cb32e006cb097824d31e39.s3tc.ctex"
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metadata={
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||||||
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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||||||
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source_file="res://Tree 02/DB2X2_L01.png"
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dest_files=["res://.godot/imported/DB2X2_L01.png-5f3496ae39cb32e006cb097824d31e39.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
godot/Tree 02/DB2X2_L02.png
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godot/Tree 02/DB2X2_L02.png
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After Width: | Height: | Size: 378 KiB |
34
godot/Tree 02/DB2X2_L02.png.import
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godot/Tree 02/DB2X2_L02.png.import
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@ -0,0 +1,34 @@
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|||||||
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[remap]
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||||||
|
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||||||
|
importer="texture"
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||||||
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type="CompressedTexture2D"
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uid="uid://06uxbcbfvt1c"
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path="res://.godot/imported/DB2X2_L02.png-51d86149f5c0c0df21043a19bec8e524.ctex"
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metadata={
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||||||
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"vram_texture": false
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}
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[deps]
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||||||
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source_file="res://Tree 02/DB2X2_L02.png"
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dest_files=["res://.godot/imported/DB2X2_L02.png-51d86149f5c0c0df21043a19bec8e524.ctex"]
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[params]
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||||||
|
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||||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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detect_3d/compress_to=1
|
BIN
godot/Tree 02/DB2X2_L02_NRM.png
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godot/Tree 02/DB2X2_L02_NRM.png
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godot/Tree 02/DB2X2_L02_NRM.png.import
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godot/Tree 02/DB2X2_L02_NRM.png.import
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[remap]
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||||||
|
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||||||
|
importer="texture"
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||||||
|
type="CompressedTexture2D"
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||||||
|
uid="uid://ba0psdcdui0pt"
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path="res://.godot/imported/DB2X2_L02_NRM.png-9e8c5688f3da242ffeb0f37adfb9c420.ctex"
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||||||
|
metadata={
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||||||
|
"vram_texture": false
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||||||
|
}
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|
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[deps]
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||||||
|
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||||||
|
source_file="res://Tree 02/DB2X2_L02_NRM.png"
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dest_files=["res://.godot/imported/DB2X2_L02_NRM.png-9e8c5688f3da242ffeb0f37adfb9c420.ctex"]
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[params]
|
||||||
|
|
||||||
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compress/mode=0
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=false
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||||||
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mipmaps/limit=-1
|
||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
godot/Tree 02/Render.jpeg
Normal file
BIN
godot/Tree 02/Render.jpeg
Normal file
Binary file not shown.
After Width: | Height: | Size: 479 KiB |
34
godot/Tree 02/Render.jpeg.import
Normal file
34
godot/Tree 02/Render.jpeg.import
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://byln1a5vrcf7p"
|
||||||
|
path="res://.godot/imported/Render.jpeg-da5825a190dd636adf2f3cc37eaed2ac.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Tree 02/Render.jpeg"
|
||||||
|
dest_files=["res://.godot/imported/Render.jpeg-da5825a190dd636adf2f3cc37eaed2ac.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
14
godot/Tree 02/Tree.mtl
Normal file
14
godot/Tree 02/Tree.mtl
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
newmtl Trank_bark
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 1.000000 1.000000 1.000000
|
||||||
|
Ks 0.000000 0.000000 0.000000
|
||||||
|
Ns 16
|
||||||
|
map_Kd bark_0004.jpg
|
||||||
|
|
||||||
|
newmtl DB2X2_L01
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 1.000000 1.000000 1.000000
|
||||||
|
Ks 0.000000 0.000000 0.000000
|
||||||
|
Ns 16
|
||||||
|
map_Kd DB2X2_L01.png
|
||||||
|
|
115168
godot/Tree 02/Tree.obj
Normal file
115168
godot/Tree 02/Tree.obj
Normal file
File diff suppressed because it is too large
Load Diff
22
godot/Tree 02/Tree.obj.import
Normal file
22
godot/Tree 02/Tree.obj.import
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="wavefront_obj"
|
||||||
|
importer_version=1
|
||||||
|
type="Mesh"
|
||||||
|
uid="uid://4yqnykw8xhji"
|
||||||
|
path="res://.godot/imported/Tree.obj-cd92af512cca915c9724506a8e566f48.mesh"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
files=["res://.godot/imported/Tree.obj-cd92af512cca915c9724506a8e566f48.mesh"]
|
||||||
|
|
||||||
|
source_file="res://Tree 02/Tree.obj"
|
||||||
|
dest_files=["res://.godot/imported/Tree.obj-cd92af512cca915c9724506a8e566f48.mesh", "res://.godot/imported/Tree.obj-cd92af512cca915c9724506a8e566f48.mesh"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
generate_tangents=true
|
||||||
|
scale_mesh=Vector3(1, 1, 1)
|
||||||
|
offset_mesh=Vector3(0, 0, 0)
|
||||||
|
optimize_mesh=true
|
||||||
|
force_disable_mesh_compression=false
|
133748
godot/Tree 02/Tree_01.ma
Normal file
133748
godot/Tree 02/Tree_01.ma
Normal file
File diff suppressed because it is too large
Load Diff
BIN
godot/Tree 02/bark_0004.jpg
Normal file
BIN
godot/Tree 02/bark_0004.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 692 KiB |
35
godot/Tree 02/bark_0004.jpg.import
Normal file
35
godot/Tree 02/bark_0004.jpg.import
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dtm4j5pnm12w1"
|
||||||
|
path.s3tc="res://.godot/imported/bark_0004.jpg-b999250879d3bf2d3a62e2ef0562ae74.s3tc.ctex"
|
||||||
|
metadata={
|
||||||
|
"imported_formats": ["s3tc_bptc"],
|
||||||
|
"vram_texture": true
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Tree 02/bark_0004.jpg"
|
||||||
|
dest_files=["res://.godot/imported/bark_0004.jpg-b999250879d3bf2d3a62e2ef0562ae74.s3tc.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=2
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=true
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=0
|
@ -2,9 +2,9 @@
|
|||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://clkrjexk1mje0" path="res://PlanetGeneration.tscn" id="1_65in3"]
|
[ext_resource type="PackedScene" uid="uid://clkrjexk1mje0" path="res://PlanetGeneration.tscn" id="1_65in3"]
|
||||||
[ext_resource type="Texture2D" uid="uid://osf4dpcksyxa" path="res://cc71d02a-1e5a-4aa3-a8f2-44f262a17d38_scaled.jpg" id="1_vooe1"]
|
[ext_resource type="Texture2D" uid="uid://osf4dpcksyxa" path="res://cc71d02a-1e5a-4aa3-a8f2-44f262a17d38_scaled.jpg" id="1_vooe1"]
|
||||||
[ext_resource type="Script" path="res://Scripts/Player/Camera3D.gd" id="2_4ip6j"]
|
|
||||||
[ext_resource type="Script" path="res://Scripts/PlanetGeneration/PlanetData.gd" id="2_gy4ke"]
|
[ext_resource type="Script" path="res://Scripts/PlanetGeneration/PlanetData.gd" id="2_gy4ke"]
|
||||||
[ext_resource type="Texture2D" uid="uid://0evqagsrs13i" path="res://Earth-LikeGradient.tres" id="3_orhq2"]
|
[ext_resource type="Texture2D" uid="uid://0evqagsrs13i" path="res://Earth-LikeGradient.tres" id="3_orhq2"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dmyni0e38gals" path="res://Player.tscn" id="6_e2qso"]
|
||||||
|
|
||||||
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_vl6wy"]
|
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_vl6wy"]
|
||||||
panorama = ExtResource("1_vooe1")
|
panorama = ExtResource("1_vooe1")
|
||||||
@ -22,15 +22,15 @@ ambient_light_energy = 2.59
|
|||||||
tonemap_mode = 2
|
tonemap_mode = 2
|
||||||
glow_enabled = true
|
glow_enabled = true
|
||||||
|
|
||||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ubgvy"]
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_q0yxn"]
|
||||||
noise_type = 0
|
noise_type = 0
|
||||||
frequency = 1.0
|
frequency = 1.0
|
||||||
fractal_octaves = 10
|
fractal_octaves = 10
|
||||||
|
|
||||||
[sub_resource type="Resource" id="Resource_12q14"]
|
[sub_resource type="Resource" id="Resource_qohml"]
|
||||||
script = ExtResource("2_gy4ke")
|
script = ExtResource("2_gy4ke")
|
||||||
radius = 50.0
|
radius = 2000.0
|
||||||
noise_map = SubResource("FastNoiseLite_ubgvy")
|
noise_map = SubResource("FastNoiseLite_q0yxn")
|
||||||
amplitude = 0.1
|
amplitude = 0.1
|
||||||
planet_color = ExtResource("3_orhq2")
|
planet_color = ExtResource("3_orhq2")
|
||||||
flatness = 6.0
|
flatness = 6.0
|
||||||
@ -45,10 +45,7 @@ shadow_enabled = true
|
|||||||
environment = SubResource("Environment_qj44i")
|
environment = SubResource("Environment_qj44i")
|
||||||
|
|
||||||
[node name="Planet" parent="." instance=ExtResource("1_65in3")]
|
[node name="Planet" parent="." instance=ExtResource("1_65in3")]
|
||||||
planet_data = SubResource("Resource_12q14")
|
planet_data = SubResource("Resource_qohml")
|
||||||
|
|
||||||
[node name="Camera3D" type="Camera3D" parent="."]
|
[node name="Player" parent="." instance=ExtResource("6_e2qso")]
|
||||||
transform = Transform3D(0.90061, -0.173246, -0.398607, 0, 0.917122, -0.398607, 0.434628, 0.358989, 0.825969, -35.8229, -10.2513, 382.498)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 43.381, -3136.67)
|
||||||
script = ExtResource("2_4ip6j")
|
|
||||||
velocity = Vector3(-0.469469, -0.469469, -1.12083)
|
|
||||||
acceleration = Vector3(0.0039095, 0.0039095, -0.00833256)
|
|
||||||
|
62
godot/tree.mtl
Normal file
62
godot/tree.mtl
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
# Blender 4.0.2 MTL File: 'tree.blend'
|
||||||
|
# www.blender.org
|
||||||
|
|
||||||
|
newmtl Material.001
|
||||||
|
Ns 250.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.800000 0.117483 0.071380
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl Material.002
|
||||||
|
Ns 250.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.800000 0.047033 0.038684
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl Material.003
|
||||||
|
Ns 250.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.800000 0.046169 0.030582
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl Material.004
|
||||||
|
Ns 250.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.033941 0.800000 0.012709
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl Material.005
|
||||||
|
Ns 250.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.024127 0.161538 0.001506
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
||||||
|
|
||||||
|
newmtl Material.006
|
||||||
|
Ns 250.000000
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.246567 0.800142 0.118680
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
1446
godot/tree.obj
Normal file
1446
godot/tree.obj
Normal file
File diff suppressed because it is too large
Load Diff
22
godot/tree.obj.import
Normal file
22
godot/tree.obj.import
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="wavefront_obj"
|
||||||
|
importer_version=1
|
||||||
|
type="Mesh"
|
||||||
|
uid="uid://wqu5ixp1cj0x"
|
||||||
|
path="res://.godot/imported/tree.obj-44a9d469a60703448807b4ef54c3e397.mesh"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
files=["res://.godot/imported/tree.obj-44a9d469a60703448807b4ef54c3e397.mesh"]
|
||||||
|
|
||||||
|
source_file="res://tree.obj"
|
||||||
|
dest_files=["res://.godot/imported/tree.obj-44a9d469a60703448807b4ef54c3e397.mesh", "res://.godot/imported/tree.obj-44a9d469a60703448807b4ef54c3e397.mesh"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
generate_tangents=true
|
||||||
|
scale_mesh=Vector3(1, 1, 1)
|
||||||
|
offset_mesh=Vector3(0, 0, 0)
|
||||||
|
optimize_mesh=true
|
||||||
|
force_disable_mesh_compression=false
|
Loading…
Reference in New Issue
Block a user