Planet-Miner/godot/Scripts/PlanetGeneration/QuadTreeNode.gd

203 lines
6.5 KiB
GDScript

extends Node
class_name QuadTreeNode
var is_root : bool = false:
get:
return is_root
set(value):
is_root = value
var is_leaf : bool = true:
get:
return is_leaf
set(value):
is_leaf = value
var level : int
var radius : float = 1.0
var children : Array
var mesh_instance : MeshInstance3D = MeshInstance3D.new()
var material = load("res://PlanetColoring.tres")
@export var normal : Vector3
@export var center : Vector2
var center_of_mass : Vector3
const THRESHOLDS = [INF, 4096*4096, 2048*2048, 1024*1024, 512*512, 256*256, 128*128]
const RESOLUTION = 17
func split(planet_data : PlanetData):
remove_child(mesh_instance)
mesh_instance = null
children[0] = QuadTreeNode.new()
children[0].center = center + Vector2(radius/2, radius/2)
children[1] = QuadTreeNode.new()
children[1].center = center + Vector2(-radius/2, radius/2)
children[2] = QuadTreeNode.new()
children[2].center = center + Vector2(radius/2, -radius/2)
children[3] = QuadTreeNode.new()
children[3].center = center + Vector2(-radius/2, -radius/2)
for child in children:
call_deferred("add_child", child)
child.level = level + 1
child.radius = radius/2
child.normal = normal
child.material = material
child.mesh_instance = MeshInstance3D.new()
child.regenerate_mesh(planet_data)
child.call_deferred("add_child", child.mesh_instance)
self.is_leaf = false
func join():
for child in children:
if (child != null):
child.join()
child.free()
child = null
self.is_leaf = true
mesh_instance = MeshInstance3D.new()
call_deferred("add_child", mesh_instance)
func update_from_camera_pos(planet_data : PlanetData, camera : Camera3D = null):
if (camera == null):
camera = get_viewport().get_camera_3d()
if (camera == null):
return
var camera_pos = camera.global_position
var dist = (camera_pos - center_of_mass).length_squared()
if (self.level < (THRESHOLDS.size() - 1) and dist < THRESHOLDS[self.level] and self.is_leaf):
split(planet_data)
elif (dist > THRESHOLDS[self.level] + THRESHOLDS[self.level]/2 and not self.is_leaf):
join()
regenerate_mesh(planet_data)
if (children[0] != null):
for child in children:
child.update_from_camera_pos(planet_data, camera)
func regenerate_mesh(planet_data):
var arrays := []
arrays.resize(Mesh.ARRAY_MAX)
var vertex_array := PackedVector3Array()
var uv_array := PackedVector2Array()
var normal_array := PackedVector3Array()
var index_array := PackedInt32Array()
var num_vertices : int = RESOLUTION * RESOLUTION
var num_indices : int = (RESOLUTION-1) * (RESOLUTION-1) * 6
vertex_array.resize(num_vertices)
normal_array.resize(num_vertices)
uv_array.resize(num_vertices)
index_array.resize(num_indices)
var tri_index : int = 0
var a_axis := Vector3(normal.y, normal.z, normal.x)
var b_axis : Vector3 = normal.cross(a_axis)
for y in range(RESOLUTION):
for x in range(RESOLUTION):
var i : int = x + y*RESOLUTION
# Relative position of the current point inside the tile
var percent := Vector2(x,y) / (RESOLUTION-1)
# Calculate the point on a cube, normalize it to a sphere, and map it to a point on the planet's surface.
var point_on_cube : Vector3 = normal + (center.x + (percent.x - 0.5)*2.0*radius)*a_axis + (center.y + (percent.y - 0.5)*2.0*radius)*b_axis
var point_on_sphere = point_on_cube.normalized()
var point_on_planet = planet_data.point_on_planet(point_on_sphere)
# Update the max and min elevations of the planet's surface.
var elevation = point_on_planet.length()
if (elevation < planet_data.min_elevation):
planet_data.min_elevation = elevation
if (elevation > planet_data.max_elevation):
planet_data.max_elevation = elevation
# Calculate center of mass of current tile.
if (percent.x == 0.5 and percent.y == 0.5):
center_of_mass = point_on_planet
# Generate surface objects
if (level == THRESHOLDS.size()-1 and elevation > planet_data.radius and randf() > 0.98 and elevation < planet_data.radius*1.02):
# Create a new instance of a tree
var test_tree = load("res://EvergreenTree.tscn").instantiate()
var tree_axis_a = Vector3(point_on_sphere.y, point_on_sphere.z, point_on_sphere.x).normalized()
var tree_axis_b = point_on_sphere.cross(tree_axis_a).normalized()
test_tree.transform = Transform3D(tree_axis_b/2, point_on_sphere/2, tree_axis_a/2, point_on_planet)
call_deferred("add_child", test_tree)
vertex_array[i] = point_on_planet
if x != RESOLUTION-1 and y != RESOLUTION-1:
index_array[tri_index + 2] = i
index_array[tri_index + 1] = i+RESOLUTION+1
index_array[tri_index] = i+RESOLUTION
index_array[tri_index + 5] = i
index_array[tri_index + 4] = i+1
index_array[tri_index + 3] = i+RESOLUTION+1
tri_index += 6
for a in range(0, index_array.size(), 3):
var b : int = a + 1
var c : int = a + 2
var ab : Vector3 = vertex_array[index_array[b]] - vertex_array[index_array[a]]
var bc : Vector3 = vertex_array[index_array[c]] - vertex_array[index_array[b]]
var ca : Vector3 = vertex_array[index_array[a]] - vertex_array[index_array[c]]
var cross_ab_bc : Vector3 = bc.cross(ab)
var cross_bc_ca : Vector3 = ca.cross(bc)
var cross_ca_ab : Vector3 = ab.cross(ca)
normal_array[index_array[a]] += cross_ab_bc + cross_bc_ca + cross_ca_ab
normal_array[index_array[b]] += cross_ab_bc + cross_bc_ca + cross_ca_ab
normal_array[index_array[c]] += cross_ab_bc + cross_bc_ca + cross_ca_ab
for i in range(normal_array.size()):
normal_array[i] = normal_array[i].normalized()
arrays[Mesh.ARRAY_VERTEX] = vertex_array
arrays[Mesh.ARRAY_NORMAL] = normal_array
arrays[Mesh.ARRAY_TEX_UV] = uv_array
arrays[Mesh.ARRAY_INDEX] = index_array
call_deferred("_update_mesh", arrays, planet_data)
func _update_mesh(arrays : Array, planet_data):
var _mesh := ArrayMesh.new()
_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
if (mesh_instance == null):
return
mesh_instance.mesh = _mesh
if (level == THRESHOLDS.size()-1):
mesh_instance.create_trimesh_collision()
# DEBUG SHADING
#mesh_instance.material_override = StandardMaterial3D.new()
#mesh_instance.material_override.albedo_color = Color.from_hsv(float(level)/(THRESHOLDS.size()-1), 1, 1)
mesh_instance.material_override = material
mesh_instance.material_override.set_shader_parameter("min_elevation", planet_data.min_elevation - 0.2)
mesh_instance.material_override.set_shader_parameter("max_elevation", planet_data.max_elevation)
mesh_instance.material_override.set_shader_parameter("elevation_color", planet_data.planet_color)
func _init():
children.resize(4)