Planet-Miner/godot/Scripts/Player/Camera3D.gd

28 lines
840 B
GDScript

extends CharacterBody3D
@export var acceleration: Vector3
@export var mouse_sensitivity : float = 0.01
var g : float = 0.006
# Called when the node enters the scene tree for the first time.
func _ready():
global_position = Vector3(0,0,-4000)
acceleration = -global_position.normalized()
velocity = Vector3(1.3, 1.8, 0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
acceleration = -global_position.normalized() * g
velocity += acceleration
global_translate(velocity)
Global.camera_position = global_position
print(get_slide_collision_count())
func _unhandled_input(event):
if event is InputEventMouseMotion:
rotate_y(-event.relative.x * mouse_sensitivity)
$Pivot.rotate_x(-event.relative.y * mouse_sensitivity)
$Pivot.rotation.x = clamp($Pivot.rotation.x, -1.2, 1.2)