Planet-Miner/todo.md
2023-11-29 14:01:37 -05:00

46 lines
1.3 KiB
Markdown

# Planet Miner To Do List
## Priority List
1. Render stuff
1. Render a cube
2. Render a bunch of cubes
3. Diffuse lighting
4. Ray tracing?
2. Procedural worlds
1. Optimize rendering for this many cubes
3. Block game
1. World editing
## Idea Categories
1. Game Engine?
- Custom in C
- Started work on one, kinda liking it so far
- Don't really like pre-built game engines
- If I use one it'll likely be Godot
2. Voxelization
- Zoning
- Each planet has its own coordinate system (non-voxelized)
- Material is distributed in amorphous blobs containing a certain percent resource
- Before world editing can begin, a work zone must be established to create a local voxelized coordinate system
-
3. Progression
- The cores of planets exist as large non-voxelized structures
- Requires high level tools to mine
- Contain lots of resources
- Nickel
- Iron
- Asteroids can be mined like planet cores
- Less valuable resources
- Mostly rock
- Requires lower level tools
- Game starts on an Earth-like planet
- Make basic tool with sticks rope and stone fragments
- Stone fragments from smashing stones on rock
4. Documentation
- Error Codes!
- In-Game Wiki-System