Planet-Miner/devlog.md
2023-11-29 14:01:37 -05:00

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Planet Miner Development Log

November 24th, 2023

General Comments

  • Messed around with Godot, didn't really find it all that interesting.
  • Started writing a game engine in C.
    • Really liking it so far
    • Feels like I have finer control
    • I'll definitely be using my mouse less, so that's nice

C-Based Game Engine

  • Boiler plate! Boiler plate! Boiler plate!
    • I can't render a boiler or its plate yet.
    • Window opens
    • Can draw triangle with vertex and fragment shader
    • Text file loading works

Text File Reading Functions

  • Very nice
  • Nice wrapper for builtin functions
  • Probably will be used a lot, better keep it simple

Error Codes?

  • Gonna be writing a lot of code that throws errors, especially when writing all this darn BOILER PLATE
  • Error code standards to be implemented - will be documented when done

November 25th, 2023

Boiler plate

  • Fixed text file loading not always null terminating stream
  • Cube rendering!