1.4 KiB
1.4 KiB
Planet Miner To Do List
Priority List
- Render stuff
- Render a cube
- Render icosahedron
- Vertices to triangle mesh
- Subdivide icosahedron
- Procedural worlds
- Morph vertices of the subdivided icosphere
- Terrain generation
- Planet scaling
- Block game
- World editing
Idea Categories
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Game Engine?
- Custom in C
- Started work on one, kinda liking it so far
- Don't really like pre-built game engines
- If I use one it'll likely be Godot
- Custom in C
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Voxelization
- Zoning
- Each planet has its own coordinate system (non-voxelized)
- Material is distributed in amorphous blobs containing a certain percent resource
- Before world editing can begin, a work zone must be established to create a local voxelized coordinate system
- Zoning
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Progression
- The cores of planets exist as large non-voxelized structures
- Requires high level tools to mine
- Contain lots of resources
- Nickel
- Iron
- Asteroids can be mined like planet cores
- Less valuable resources
- Mostly rock
- Requires lower level tools
- Game starts on an Earth-like planet
- Make basic tool with sticks rope and stone fragments
- Stone fragments from smashing stones on rock
- Make basic tool with sticks rope and stone fragments
- The cores of planets exist as large non-voxelized structures
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Documentation
- Error Codes!
- In-Game Wiki-System