Planet-Miner/todo.md

1.7 KiB

Planet Miner To Do List

Priority List

  1. Render stuff
    • Render a cube
    • Render icosahedron
    • Vertices to triangle mesh
    • Diffuse shader
    • Subdivide icosahedron
  2. Procedural worlds
    • Morph vertices of the subdivided icosphere
    • Terrain generation
    • Planet scaling
  3. Block game
    1. World editing

Idea Categories

  1. Game Engine?

    • Custom in C
      • Started work on one, kinda liking it so far
    • Don't really like pre-built game engines
      • If I use one it'll likely be Godot
  2. Voxelization

    • Zoning
      • Each planet has its own coordinate system (non-voxelized)
      • Material is distributed in amorphous blobs containing a certain percent resource
      • Before world editing can begin, a work zone must be established to create a local voxelized coordinate system
  3. Progression

    • The cores of planets exist as large non-voxelized structures
      • Requires high level tools to mine
      • Contain lots of resources
        • Nickel
        • Iron
    • Asteroids can be mined like planet cores
      • Less valuable resources
      • Mostly rock
      • Requires lower level tools
    • Game starts on an Earth-like planet
      • Make basic tool with sticks rope and stone fragments
        • Stone fragments from smashing stones on rock
      • Crash Landed ship, rebuild it as part of the tutorial
    • Build warp drive to unlock multiplayer
      • Warp to beacon or something
        • Invite only/whitelist beacons?
        • Public beacons
  4. Documentation

  • Error Codes!
  • In-Game Wiki-System
    • Build wiki with some kind of knowledge tree