Planet-Miner/todo.md

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# Planet Miner To Do List
## Priority List
1. Render stuff
- [x] Render a cube
- [x] Render icosahedron
- [ ] Vertices to triangle mesh
- [ ] Diffuse shader
- [ ] Subdivide icosahedron
2. Procedural worlds
- [ ] Morph vertices of the subdivided icosphere
- [ ] Terrain generation
- [ ] Planet scaling
- [ ]
3. Block game
1. World editing
## Idea Categories
1. Game Engine?
- Custom in C
- Started work on one, kinda liking it so far
- Don't really like pre-built game engines
- If I use one it'll likely be Godot
2. Voxelization
- Zoning
- Each planet has its own coordinate system (non-voxelized)
- Material is distributed in amorphous blobs containing a certain percent resource
- Before world editing can begin, a work zone must be established to create a local voxelized coordinate system
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3. Progression
- The cores of planets exist as large non-voxelized structures
- Requires high level tools to mine
- Contain lots of resources
- Nickel
- Iron
- Asteroids can be mined like planet cores
- Less valuable resources
- Mostly rock
- Requires lower level tools
- Game starts on an Earth-like planet
- Make basic tool with sticks rope and stone fragments
- Stone fragments from smashing stones on rock
- Crash Landed ship, rebuild it as part of the tutorial
- Build warp drive to unlock multiplayer
- Warp to beacon or something
- Invite only/whitelist beacons?
- Public beacons
4. Documentation
- Error Codes!
- In-Game Wiki-System
- Build wiki with some kind of knowledge tree