Camera mouse look and trees

This commit is contained in:
2024-03-06 20:59:34 -05:00
parent ec869732ba
commit 2037197774
31 changed files with 450768 additions and 27 deletions

View File

@ -1,14 +1,14 @@
extends Camera3D
extends CharacterBody3D
@export var velocity: Vector3
@export var acceleration: Vector3
var g : float = 0.01
@export var mouse_sensitivity : float = 0.01
var g : float = 0.006
# Called when the node enters the scene tree for the first time.
func _ready():
global_position = Vector3(0,0,-150)
global_position = Vector3(0,0,-4000)
acceleration = -global_position.normalized()
velocity = Vector3(0.5, 0.5, 0)
velocity = Vector3(1.3, 1.8, 0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
@ -17,4 +17,11 @@ func _process(delta):
velocity += acceleration
global_translate(velocity)
Global.camera_position = global_position
look_at(Vector3(0,0,0))
print(get_slide_collision_count())
func _unhandled_input(event):
if event is InputEventMouseMotion:
rotate_y(-event.relative.x * mouse_sensitivity)
$Pivot.rotate_x(-event.relative.y * mouse_sensitivity)
$Pivot.rotation.x = clamp($Pivot.rotation.x, -1.2, 1.2)