class_name PlayerCamera extends Camera3D var theta : float = 0.0 # Called when the node enters the scene tree for the first time. func _ready(): var starting_position = Vector3(0,0,10) set_position(starting_position) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var offset = Vector3(0,0,-0.01) translate(offset)