#include #include #include GLuint loadShaders(const char* vertexShaderPath, const char* fragmentShaderPath); void shaderSetBool(GLuint ID, char* name, bool value); void shaderSetInt(GLuint ID, char* name, int value); void shaderSetFloat(GLuint ID, char* name, float value); void shaderSetVec2(GLuint ID, char* name, vec2s* ref); void shaderSet2f(GLuint ID, char* name, float x, float y); void shaderSetVec3(GLuint ID, char* name, vec3s* ref); void shaderSet3f(GLuint ID, char* name, float x, float y, float z); void shaderSetVec4(GLuint ID, char* name, vec4s* ref); void shaderSet4f(GLuint ID, char* name, float x, float y, float z, float w); void shaderSetMat2(GLuint ID, char* name, mat2s* ref); void shaderSetMat3(GLuint ID, char* name, mat3s* ref); void shaderSetMat4(GLuint ID, char* name, mat4s* ref);