# Planet Miner Development Log ## November 24th, 2023 ### General Comments - Messed around with Godot, didn't really find it all that interesting. - Started writing a game engine in C. - Really liking it so far - Feels like I have finer control - I'll definitely be using my mouse less, so that's nice ### C-Based Game Engine - Boiler plate! Boiler plate! Boiler plate! - I can't render a boiler or its plate yet. - Window opens - Can draw triangle with vertex and fragment shader - Text file loading works #### Text File Reading Functions - Very nice - Nice wrapper for builtin functions - Probably will be used a lot, better keep it simple ### Error Codes? - Gonna be writing a lot of code that throws errors, especially when writing all this darn ***BOILER PLATE*** - Error code standards to be implemented - will be documented when done ## November 25th, 2023 ### Boiler plate - Fixed text file loading not always null terminating stream - Cube rendering!