Added automatic procedural level of detail to planets
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7
godot/PlanetColoring.tres
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7
godot/PlanetColoring.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://b6k6wbhtpun32"]
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[ext_resource type="Shader" path="res://Shaders/Planet/PlanetShading.gdshader" id="1_cymf1"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_cymf1")
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