Added automatic procedural level of detail to planets
This commit is contained in:
13
godot/Global.gd
Normal file
13
godot/Global.gd
Normal file
@ -0,0 +1,13 @@
|
||||
@tool
|
||||
extends Node
|
||||
|
||||
var camera_position : Vector3
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
Reference in New Issue
Block a user