Blank terrain plane mesh generated
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31
godot/main.tscn
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31
godot/main.tscn
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[gd_scene load_steps=5 format=3 uid="uid://qnald0ho64ew"]
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[ext_resource type="Script" path="res://ProceduralGeneration/TerrainGeneration.gd" id="1_w5er5"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vts4b"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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[sub_resource type="Sky" id="Sky_c4t1l"]
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sky_material = SubResource("ProceduralSkyMaterial_vts4b")
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[sub_resource type="Environment" id="Environment_qynbc"]
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background_mode = 2
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sky = SubResource("Sky_c4t1l")
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tonemap_mode = 2
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glow_enabled = true
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[node name="Main" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_qynbc")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0)
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shadow_enabled = true
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[node name="TerrainGeneration" type="Node" parent="."]
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script = ExtResource("1_w5er5")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.90736, 0.420355, 0, -0.420355, 0.90736, 0, 3.01209, 7.85595)
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