Blank terrain plane mesh generated

This commit is contained in:
2024-02-07 12:11:07 -05:00
parent 7feb1f6fa1
commit b1485028f9
161 changed files with 2742 additions and 0 deletions

31
godot/main.tscn Normal file
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[gd_scene load_steps=5 format=3 uid="uid://qnald0ho64ew"]
[ext_resource type="Script" path="res://ProceduralGeneration/TerrainGeneration.gd" id="1_w5er5"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vts4b"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_c4t1l"]
sky_material = SubResource("ProceduralSkyMaterial_vts4b")
[sub_resource type="Environment" id="Environment_qynbc"]
background_mode = 2
sky = SubResource("Sky_c4t1l")
tonemap_mode = 2
glow_enabled = true
[node name="Main" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_qynbc")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0)
shadow_enabled = true
[node name="TerrainGeneration" type="Node" parent="."]
script = ExtResource("1_w5er5")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.90736, 0.420355, 0, -0.420355, 0.90736, 0, 3.01209, 7.85595)