Blank terrain plane mesh generated

This commit is contained in:
2024-02-07 12:11:07 -05:00
parent 7feb1f6fa1
commit b1485028f9
161 changed files with 2742 additions and 0 deletions

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bvyxpk6nlcaol"]
[resource]
albedo_color = Color(0.45098, 1, 0.25098, 1)

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class_name TerrainGeneration
extends Node
var mesh : MeshInstance3D
var size_depth : int = 100
var size_width : int = 100
var mesh_res : int = 2
# Called when the node enters the scene tree for the first time.
func _ready():
generate()
func generate():
var plane_mesh = PlaneMesh.new()
plane_mesh.size = Vector2(size_width, size_depth)
plane_mesh.subdivide_depth = size_depth * mesh_res
plane_mesh.subdivide_width = size_width * mesh_res
plane_mesh.material = preload("res://ProceduralGeneration/Materials/terrain.tres")
var surface = SurfaceTool.new()
surface.create_from(plane_mesh, 0)
mesh = MeshInstance3D.new()
mesh.mesh = surface.commit()
mesh.create_trimesh_collision()
mesh.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
mesh.add_to_group("NavSource")
add_child(mesh)