Successfully tested planar worldgen, starting spherical worldgen

This commit is contained in:
2024-02-07 17:37:19 -05:00
parent b1485028f9
commit 9d34381b11
3 changed files with 43 additions and 12 deletions

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@ -2,25 +2,36 @@ class_name TerrainGeneration
extends Node
var mesh : MeshInstance3D
var size_depth : int = 100
var size_width : int = 100
var mesh_res : int = 2
var planet_radius : float = 1
@export var noise : FastNoiseLite
# Called when the node enters the scene tree for the first time.
func _ready():
generate()
func generate():
var plane_mesh = PlaneMesh.new()
plane_mesh.size = Vector2(size_width, size_depth)
plane_mesh.subdivide_depth = size_depth * mesh_res
plane_mesh.subdivide_width = size_width * mesh_res
plane_mesh.material = preload("res://ProceduralGeneration/Materials/terrain.tres")
var sphere_mesh = SphereMesh.new()
sphere_mesh.material = preload("res://ProceduralGeneration/Materials/terrain.tres")
var surface = SurfaceTool.new()
var data = MeshDataTool.new()
surface.create_from(sphere_mesh, 0)
surface.create_from(plane_mesh, 0)
var plane_array = surface.commit()
data.create_from_surface(plane_array, 0)
for i in range(data.get_vertex_count()):
var vert = data.get_vertex(i)
data.set_vertex(i, vert)
plane_array.clear_surfaces()
data.commit_to_surface(plane_array)
surface.begin(Mesh.PRIMITIVE_TRIANGLES)
surface.create_from(plane_array, 0)
surface.generate_normals()
mesh = MeshInstance3D.new()
mesh.mesh = surface.commit()