Added icosahedron
This commit is contained in:
parent
9a710c4687
commit
6249576d88
BIN
PlanetMiner
BIN
PlanetMiner
Binary file not shown.
BIN
bin/main.o
BIN
bin/main.o
Binary file not shown.
BIN
bin/worldgen.o
BIN
bin/worldgen.o
Binary file not shown.
124
src/main.c
124
src/main.c
@ -2,6 +2,8 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
@ -71,31 +73,86 @@ int main()
|
||||
vec3s up = {0.0f, 1.0f, 0.0f};
|
||||
|
||||
static const GLfloat g_vertex_buffer_data[] = {
|
||||
// BAC
|
||||
1.0f, 0.0f, 2.0f,
|
||||
2.0f, 1.0f, 0.0f,
|
||||
|
||||
BAC
|
||||
BCH
|
||||
BHF
|
||||
BFG
|
||||
BGA
|
||||
|
||||
AIC
|
||||
ICD
|
||||
CDH
|
||||
DHJ
|
||||
HJF
|
||||
JFL
|
||||
FLG
|
||||
LGE
|
||||
GEA
|
||||
EAI
|
||||
|
||||
KEI
|
||||
KID
|
||||
KDJ
|
||||
KJL
|
||||
KLE
|
||||
0.0f, 2.0f, 1.0f,
|
||||
// BCH
|
||||
1.0f, 0.0f, 2.0f,
|
||||
0.0f, 2.0f, 1.0f,
|
||||
-1.0f, 0.0f, 2.0f,
|
||||
// BHF
|
||||
1.0f, 0.0f, 2.0f,
|
||||
-1.0f, 0.0f, 2.0f,
|
||||
0.0f, -2.0f, 1.0f,
|
||||
// BFG
|
||||
1.0f, 0.0f, 2.0f,
|
||||
0.0f, -2.0f, 1.0f,
|
||||
2.0f, -1.0f, 0.0f,
|
||||
// BGA
|
||||
1.0f, 0.0f, 2.0f,
|
||||
2.0f, -1.0f, 0.0f,
|
||||
2.0f, 1.0f, 0.0f,
|
||||
// AIC
|
||||
2.0f, 1.0f, 0.0f,
|
||||
0.0f, 2.0f, -1.0f,
|
||||
0.0f, 2.0f, 1.0f,
|
||||
// ICD
|
||||
0.0f, 2.0f, -1.0f,
|
||||
0.0f, 2.0f, 1.0f,
|
||||
-2.0f, 1.0f, 0.0f,
|
||||
// CDH
|
||||
0.0f, 2.0f, 1.0f,
|
||||
-2.0f, 1.0f, 0.0f,
|
||||
-1.0f, 0.0f, 2.0f,
|
||||
// DHJ
|
||||
-2.0f, 1.0f, 0.0f,
|
||||
-1.0f, 0.0f, 2.0f,
|
||||
-2.0f, -1.0f, 0.0f,
|
||||
// HJF
|
||||
-1.0f, 0.0f, 2.0f,
|
||||
-2.0f, -1.0f, 0.0f,
|
||||
0.0f, -2.0f, 1.0f,
|
||||
// JFL
|
||||
-2.0f, -1.0f, 0.0f,
|
||||
0.0f, -2.0f, 1.0f,
|
||||
0.0f, -2.0f, -1.0f,
|
||||
// FLG
|
||||
0.0f, -2.0f, 1.0f,
|
||||
0.0f, -2.0f, -1.0f,
|
||||
2.0f, -1.0f, 0.0f,
|
||||
// LGE
|
||||
0.0f, -2.0f, -1.0f,
|
||||
2.0f, -1.0f, 0.0f,
|
||||
1.0f, 0.0f, -2.0f,
|
||||
// GEA
|
||||
2.0f, -1.0f, 0.0f,
|
||||
1.0f, 0.0f, -2.0f,
|
||||
2.0f, 1.0f, 0.0f,
|
||||
// EAI
|
||||
1.0f, 0.0f, -2.0f,
|
||||
2.0f, 1.0f, 0.0f,
|
||||
0.0f, 2.0f, -1.0f,
|
||||
// KEI
|
||||
-1.0f, 0.0f, -2.0f,
|
||||
1.0f, 0.0f, -2.0f,
|
||||
0.0f, 2.0f, -1.0f,
|
||||
// KID
|
||||
-1.0f, 0.0f, -2.0f,
|
||||
0.0f, 2.0f, -1.0f,
|
||||
-2.0f, 1.0f, 0.0f,
|
||||
// KDJ
|
||||
-1.0f, 0.0f, -2.0f,
|
||||
-2.0f, 1.0f, 0.0f,
|
||||
-2.0f, -1.0f, 0.0f,
|
||||
// KJL
|
||||
-1.0f, 0.0f, -2.0f,
|
||||
-2.0f, -1.0f, 0.0f,
|
||||
0.0f, -2.0f, -1.0f,
|
||||
// KLE
|
||||
-1.0f, 0.0f, -2.0f,
|
||||
0.0f, -2.0f, -1.0f,
|
||||
1.0f, 0.0f, -2.0f
|
||||
};
|
||||
|
||||
GLuint vertexbuffer;
|
||||
@ -107,37 +164,42 @@ int main()
|
||||
|
||||
printf("Entering main loop\n");
|
||||
|
||||
float theta = 0.0f;
|
||||
|
||||
do
|
||||
{
|
||||
glClear( GL_COLOR_BUFFER_BIT );
|
||||
|
||||
if( glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS )
|
||||
{
|
||||
eye.z -= 0.05f;
|
||||
//eye.z -= 0.05f;
|
||||
}
|
||||
if( glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS )
|
||||
{
|
||||
eye.z += 0.05f;
|
||||
// eye.z += 0.05f;
|
||||
}
|
||||
if( glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS )
|
||||
{
|
||||
eye.x += 0.05f;
|
||||
theta += 0.05f;
|
||||
}
|
||||
if( glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS )
|
||||
{
|
||||
eye.x -= 0.05f;
|
||||
theta -= 0.05f;
|
||||
}
|
||||
if( glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS )
|
||||
{
|
||||
eye.y += 0.05f;
|
||||
// eye.y += 0.05f;
|
||||
}
|
||||
if( glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS )
|
||||
{
|
||||
eye.y -= 0.05f;
|
||||
// eye.y -= 0.05f;
|
||||
}
|
||||
|
||||
eye.x = (float)sin((double)theta);
|
||||
eye.z = (float)cos((double)theta);
|
||||
|
||||
center = glms_vec3_add(eye, direction);
|
||||
|
||||
// center = glms_vec3_add(eye, direction);
|
||||
|
||||
mat4s view = glms_lookat(eye, center, up);
|
||||
mat4s model = glms_mat4_identity();
|
||||
@ -159,7 +221,7 @@ int main()
|
||||
(void*)0
|
||||
);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 12*3);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 20*3);
|
||||
glDisableVertexAttribArray(0);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
|
Loading…
Reference in New Issue
Block a user