Camera mouse look and trees
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22
godot/tree.obj.import
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22
godot/tree.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://wqu5ixp1cj0x"
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path="res://.godot/imported/tree.obj-44a9d469a60703448807b4ef54c3e397.mesh"
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[deps]
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files=["res://.godot/imported/tree.obj-44a9d469a60703448807b4ef54c3e397.mesh"]
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source_file="res://tree.obj"
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dest_files=["res://.godot/imported/tree.obj-44a9d469a60703448807b4ef54c3e397.mesh", "res://.godot/imported/tree.obj-44a9d469a60703448807b4ef54c3e397.mesh"]
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[params]
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generate_tangents=true
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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optimize_mesh=true
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force_disable_mesh_compression=false
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