Camera mouse look and trees
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7
godot/EvergreenTree.tscn
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7
godot/EvergreenTree.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bckgedkkuiuwa"]
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[ext_resource type="ArrayMesh" uid="uid://wqu5ixp1cj0x" path="res://tree.obj" id="1_1we85"]
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[node name="EvergreenTree" type="MeshInstance3D"]
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lod_bias = 0.001
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mesh = ExtResource("1_1we85")
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