# Planet Miner Development Log

## November 24th, 2023

### General Comments
- Messed around with Godot, didn't really find it all that interesting.
- Started writing a game engine in C.
    - Really liking it so far
    - Feels like I have finer control
    - I'll definitely be using my mouse less, so that's nice

### C-Based Game Engine
- Boiler plate! Boiler plate! Boiler plate!
    - I can't render a boiler or its plate yet.
    - Window opens
    - Can draw triangle with vertex and fragment shader
    - Text file loading works

#### Text File Reading Functions
- Very nice
- Nice wrapper for builtin functions
- Probably will be used a lot, better keep it simple

### Error Codes?
- Gonna be writing a lot of code that throws errors, especially when writing all this darn ***BOILER PLATE***
- Error code standards to be implemented - will be documented when done

## November 25th, 2023

### Boiler plate
- Fixed text file loading not always null terminating stream
- Cube rendering!
